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OpticNerve Historic Poolboy

Joined: 10 Aug 2003 Posts: 2106 Siflige Character(s): Mr. Hobo
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Posted: Fri Nov 17, 2006 4:50 am Post subject: Request: Siflige time-line/Lore |
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Okay this section of the topic is pretty empty, but I have a big request of all of you. Especially the ones heavily involved in the back-story of Siflige and/or the current Isla.
We need a written-down version of Siflige 1's lore as well as how it got from there to where the current NWN2 module is at.
We need misc. things such as what exactly the Genius Loci
was and what some of it's actions were during the time in SIflige.
We need things like what some of the more important events in Siflige were, such as Crawlius and the Quietus.
We need an explaination as to why Siflige ended and what forced most of it's inhabitants to leave it to seek out the new lands.
Basically what I or someone else (if they volunteer) will do is to create either a time-line or even a small book/journal of all the events that happened from then till now. This is urgently needed because some of the newbies in the new NWN2 module don't know the back history of Siflige and were we came from. I'm not sure if we can put dates to this because it's hard to really give a date to the stuff that happened in Siflige, but the events will try to be in order of what happened first to last.
It doesn't have to be detailed or anything, just simple facts of events will do. I'll update this post with a list of events as people reply and give input.
Please keep this on topic.
| Timeline wrote: |
The Siflige Era
- It is guessed that the Genius Loci created Siflige from an unknown swampy area at an unknown date ages ago.
- Not known why, lizardfolk inhabit Siflige and eventually create a tavern and housing to welcome other races. Some say to study the outsiders due to curiosity.
- During this time, a lizardman named Dresk becomes in charge of everything within Siflige. It is unknown why this particular lizardman was given this responsibility by the Genius Loci.
- As more outside races come, areas surrounding the tavern become inhabited as creatures and races of all walks of life make their home within Siflige.
- Unbeknownst why, the Genius Loci appoints a lich named Kain to become the Undead King within the haunted woods of Kitlish Forest.
- Various people are selected and evaluated by Dresk to become Kessors, who are used to enforce the rules to the inhabitants of Siflige.
- By chance, a cave is found by adventurers and at the end of the cave is the long lost city of Lucinia. Nothing left remains aside from powerful undead and magical creatures intent on stoping adventurers from delving deeper into the city.
- A band of adventurers break through the forces of Lucinia to find Lucinia Once, an eerily quiet mirror of Lucinia but without the creatures. It is said that ghosts of the inhabitants of Lucinia wander the area.
The Isla Era
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_________________ ಠ_ಠಠ_ಠಠ_ಠಠ_ಠಠ_ಠಠ_à²
Last edited by OpticNerve on Fri Nov 17, 2006 9:40 pm; edited 1 time in total |
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Mr. Crawls <( ' ' )>

Joined: 06 May 2003 Posts: 3388 Siflige Character(s): Ex-Sifligians Who Won't Go Away (eSWWGA)
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Posted: Fri Nov 17, 2006 6:03 am Post subject: |
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Most basic transition concept :
Siflige abandoned - apocalyptic catastrophe, boredom, unrest - leaving options wide open.
After days/months/years (?) of searching, Rawor may or may not have successfully scouted an extensive chain of island landmasses with enough trade and settlements to either allow the fleet to resupply, or find an uninhabited island and colonize it. It's Rawor's decision, as it's his character, but it would certainly be helpful for continuity.
Most basic and immediate lore :
Isla settlers discover that
- near-blinding light cloaks and bathes the entire island on and at particular days/times [technical problems leading to plot devices...]
- that while various fires and blazes are lit at the time of arrival, there is no apparent culture or group inhabiting the island or areas in which there is evidence for such a people
- immediate resurrection and rejuvenation of the deceased _________________ <KerPreyomg> Crawlius kills with his mind
<Ant> Crawl has sex by hanging off a tree.
<Ant> on a bungee cord |
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Leon Nightshade Post Rank: Pocket Tool

Joined: 05 Sep 2003 Posts: 382 Siflige Character(s): Leon Nightshade, Peter Satyrmeth, and a load of others.
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Posted: Fri Nov 17, 2006 7:04 am Post subject: |
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| Crawlius wrote: | Most basic transition concept :
Siflige abandoned - apocalyptic catastrophe, boredom, unrest - leaving options wide open. |
I agree and think this would be best, because most of the newbies aren't really going to care about all the minor little details, quests, and community events we did 2+ years ago. Heck, I imagine even a lot of the oldies don't care to anthologize it all, either, and be somewhat bound by all that old lore. New server, new module, fresh start.
Granted, some of the characters who were influential in the Siflige from NWN1 (Crawlius, one or two of Ed's characters, etc.) should definitely be mentioned, but I don't think it's necessary to record all the different conflicts that went on. Divide the history up into two or three chunks, and give a relatively brief description of each.
If individuals returning from NWN1 Siflige (meaning, players, Kessor, DMs, or practically anyone) want to draw on the old lore, that's fine, but it should be up to them to decide which details to use and focus on (since it's their characters). For instance, with Leon, I've tried to downplay almost everything that happened to him except for the last few events concerning the Kessors' struggle with the Loci.
I guess what I mean to say is, it is my perception that we probably won't be using (and shouldn't be using) the old lore too much (we'll be too busy dealing with new events that occur), so don't go overboard. Besides, if you make a huge textual chunk of information packed with too much stuff, it might even put off new players, who feel "out of the loop", intimidated, or that their characters can't play a big role in the new Siflige because they weren't there for the old stuff. We really need to make sure that new players are encouraged to get involved and enrich the story of Siflige as it happens, and it's my belief that they'll be most comfortable doing so if they have a lot of freedom. _________________ •Leon Nightshade•
"This is a forgery, this is a forgery. Every single word is plagiarized. Copied twice and thrice inscribed. This is a forgery.
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This is an enemy, this is an enemy. Compliments and chemistry. Cavalier and so charming. This isn't everything, this isn't everything.
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This is a travesty, this is a travesty, every sentiment has been contrived. Palatable and so refined. Sugar sweet to appetize.
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And we were looking out, for some shining light, but it was casket black, so we would search all night." |
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OpticNerve Historic Poolboy

Joined: 10 Aug 2003 Posts: 2106 Siflige Character(s): Mr. Hobo
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Posted: Fri Nov 17, 2006 7:49 am Post subject: |
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I do agree that there shouldn't be too many details and that most of the unimportant facts should be skimmed over or forgotten, but having some sort of background is always good to have, even if you're a new player.
Besides, in our case, I don't think that recording some of the big events in Siflige would limit new players much, if at all. Isla/NWN2 is a new chapter to start fresh at, for everyone. There's a history with some characters that might be based on some events that might have happened in Siflige, but I don't think it'll hinder anything. Plus in a RP-sense, someone would have recorded or wrote down the events/rumors that happened in Siflige. After all, having a catastrphic event that forces people to evacuate a land isn't something that should be forgotten so quickly.
Mostly I think it's just more material for new and old players to use if they wish to do so. If they don't want to, then by all means, it's not going to limit them. For the most part, the characters still alive from Siflige are survivors, and having some sort of lore to fall back to could give them new ideas to work off of as a survivor from Siflige.
It'd be silly to have someone say "Well I was at Siflige the other day, but it was pretty empty, so I took a ship and found you guys here."
That wouldn't work if Siflige no longer existed as an area due to the "catastrophic event."
I think as of right now, the most important fact is to figure out "what" caused the old Siflige people to evacuate their former home to a new land. I for one would like to know so that Rand's reasonings don't crosswire over the "real" reason why it happened. Also finding a reason why there's new people that the former Sifligians don't know on the island would be great. _________________ ಠ_ಠಠ_ಠಠ_ಠಠ_ಠಠ_ಠಠ_ಠ|
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Songbearer Post Rank: For God's sake, stop spamming
Joined: 05 May 2003 Posts: 7070
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Posted: Fri Nov 17, 2006 8:30 am Post subject: |
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If we can get enough details, I'll see about whipping up a graphical one in flash. Yum. _________________
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Matthew I want BOOBIES!

Joined: 08 Jun 2003 Posts: 3149 Siflige Character(s): Ex-Sifligians Who Won't Go Away (eSWWGA)
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Posted: Fri Nov 17, 2006 3:29 pm Post subject: |
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Now that's a great idea...but I didn't know Siflige was actually a community or a place where people lived.
I see it more as the place where people used to vent their need for blood. _________________ All hail the new flesh, cause it suits me fine!
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Chimera Pants-Lacking Hooves Bird

Joined: 05 May 2003 Posts: 2531 Siflige Character(s): Deer.
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Posted: Fri Nov 17, 2006 5:11 pm Post subject: |
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| Matthew wrote: | Now that's a great idea...but I didn't know Siflige was actually a community or a place where people lived.
I see it more as the place where people used to vent their need for blood. |
You don't remember all those houses that people had?  _________________
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OpticNerve Historic Poolboy

Joined: 10 Aug 2003 Posts: 2106 Siflige Character(s): Mr. Hobo
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Posted: Fri Nov 17, 2006 6:46 pm Post subject: |
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| Chimera wrote: | | Matthew wrote: | Now that's a great idea...but I didn't know Siflige was actually a community or a place where people lived.
I see it more as the place where people used to vent their need for blood. |
You don't remember all those houses that people had? :P |
Yeah people lived there and the Inhabitants Region was for player housing, as rarely as it was used.
Anyway, back to giving facts! _________________ ಠ_ಠಠ_ಠಠ_ಠಠ_ಠಠ_ಠಠ_ಠ|
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Eredar Rathisk Cute Evil Villian

Joined: 05 May 2003 Posts: 1488
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Posted: Fri Nov 17, 2006 8:07 pm Post subject: |
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I wrote a few volumes of Siflige's history, but I'm not exactly happy with it. I wrote it from a purely objective point-of-view (something historical annals should attain to) from a relative stranger, but it comes out as a rather dry work. Thus, I'm going to see if I can't revise it and make it written from Eredar's point-of-view (why? No reason, other than the fact he's the eldest of my characters and has been a part of Siflige the longest).
I'll also tack on a few volumes covering the events between Siflige I and II as done on the forum. _________________ è¡€ã¯æ°´ã‚ˆã‚Šæ¿ƒã„。 |
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OpticNerve Historic Poolboy

Joined: 10 Aug 2003 Posts: 2106 Siflige Character(s): Mr. Hobo
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Posted: Fri Nov 17, 2006 8:54 pm Post subject: |
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| Eredar Rathisk wrote: | I wrote a few volumes of Siflige's history, but I'm not exactly happy with it. I wrote it from a purely objective point-of-view (something historical annals should attain to) from a relative stranger, but it comes out as a rather dry work. Thus, I'm going to see if I can't revise it and make it written from Eredar's point-of-view (why? No reason, other than the fact he's the eldest of my characters and has been a part of Siflige the longest).
I'll also tack on a few volumes covering the events between Siflige I and II as done on the forum. |
Ah thanks a lot, that'll help quite a bit. Currently, I've only been remembering things and running it by Dresk. Oddly enough, I remember more of the names than he does. _________________ ಠ_ಠಠ_ಠಠ_ಠಠ_ಠಠ_ಠಠ_ಠ|
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OpticNerve Historic Poolboy

Joined: 10 Aug 2003 Posts: 2106 Siflige Character(s): Mr. Hobo
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Posted: Fri Nov 17, 2006 9:40 pm Post subject: |
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Fuck it, I'm not going to bother. Topic closed. _________________ ಠ_ಠಠ_ಠಠ_ಠಠ_ಠಠ_ಠಠ_ಠ|
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